In the Fall of 2022, I took a Gamification and Game-based Learning class. As part of the course requirements, I created a game pitch deck to share my ideas for the prototype. The workplace related content I chose to focus on a game for medical doctors.
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When used wisely in tandem with scientific principles of repeated retrieval and space repetition, gamification can bring about the desired behavioral change effectively. (Pandey, 2016).
In addition, within a gamified environment, individuals demonstrated a willingness to engage in repetitive tasks, experience failure and make repeated attempts despite the risk consequently improving work performance. (Larson, 2020).
A game-based learning environment where doctors can apply their skills to correctly diagnose an ailment, and reflect on their errors will help them improve their workplace performance.
In this video, I share my ideas for developing a prototype, my theoretical framework, learning outcomes, game description and developmental details.
I worked within a very short time frame to develop this project from concept to prototype and there wasn't much I could do about it since it started out as a graduate school project. If this where a real world project, I would of necessity spend a lot more time on the analysis phase so as to prevent scope creep. The upside however of the short time frame was that I was able to come up with a minimum viable product that I can iterate upon.